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Returning to Dungeons & Dragons after 33 years away
My Dungeon Master (DM) is awesome. After the game—during which I was played as an NPC (Non Player Character) because I couldn't make the game—he wrote me the most amazing recap and also updated my character from level 3 to level 4 and sent me my updated character sheet in a gorgeously-rendered PDF (inline, attached below). Enjoy! Real names have been erased to protect real people.
Located in Blog
Session Eight: Blood in Vallaki—The Execution of Valen’eir and the Road West
Exiled from Vallaki after Valen’eir’s brutal execution, Radley and Traxidor seek refuge with the last dusk elves, uncovering dark secrets and the path to the Amber Temple.
Located in Blog
Session Seven: The Road to Vallaki, Visions of Fate, and the Ever-Tempting Pastries
As dawn broke over the cursed land of Barovia, the adventurers—Valen’eir, the reckless elven wizard; Radley, the brilliant yet impulsive human fighter; and Traxidor, the steadfast half-elf cleric—found themselves standing at the precipice of another chapter in their fateful journey. The cold gloom of morning did little to lift the weight that pressed upon them, but the mission remained unchanged: escort Ireena Kolyana to safety in Vallaki, the so-called beacon of hope in Strahd's domain.
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Session Six: The Tragic Fight Beneath the Church and the Ghostly March of Barovia
In this harrowing continuation of their journey through Barovia, Valen’eir, Radley, Traxidor, and their companions delve deeper into the darkness of this cursed land. Session Six is a tale of tragedy, resilience, and the ever-present shadow of Strahd von Zarovich.
Located in Blog
The Tale of the Adventurers in Durst Manor: Session Four Recap
This session tested their resilience, pushed their teamwork to the brink, and revealed their individual strengths and weaknesses in a dungeon that punishes every misstep.
Located in Blog